The surface
Procedural terrain and environmental content provide ground to explore, rather than a planetary image seen only from orbit.
A procedural space-exploration RPG built around the journey between places. Generated worlds, ship flight, system travel and exploration on foot are parts of one connected idea.
The aim is to make the route matter as much as the destination. A player explores a place, boards their ship, takes off, travels and comes down somewhere else.
Procedural terrain and environmental content provide ground to explore, rather than a planetary image seen only from orbit.
The ship is an object in the world: you can enter it, fly it, land it and get back out.
Local-system cruise and explicit interstellar travel allow the exploration loop to operate at different scales.
This is a development-stage project. The list below describes foundations already present, not finished, polished features.
Deterministic planets and star systems, plus local terrain and environmental content.
Enter, take off, fly, land and leave the ship to explore on foot.
Movement within a planetary system and explicit interstellar journeys.
Early work on life, discovery and progression. These systems are not represented here as completed gameplay.
Richer exploration, world detail, game content, visual assets and tuning are still part of the development effort.
ACTUAL DEVELOPMENT IMAGES
Captured from the working Godot build. The images show the prototype as it is, including its unfinished art and interface.