GIGASLAV / INDEPENDENT GAME DEVELOPMENTPAFOS, CYPRUS  ·  EST. 2026
CURRENT PROJECT / ACTIVE DEVELOPMENT

ProjectWander

A procedural space-exploration RPG built around the journey between places. Generated worlds, ship flight, system travel and exploration on foot are parts of one connected idea.

SPACE EXPLORATIONRPGGODOTIN DEVELOPMENT
DEVELOPMENT CAPTURE / APPROACHING A PLANET
PLAY LOOP 01 / IDEA

You don't arrive at a new world by selecting it from a list.

The aim is to make the route matter as much as the destination. A player explores a place, boards their ship, takes off, travels and comes down somewhere else.

01 / ON FOOT

The surface

Procedural terrain and environmental content provide ground to explore, rather than a planetary image seen only from orbit.

02 / IN THE SHIP

Flight

The ship is an object in the world: you can enter it, fly it, land it and get back out.

03 / FARTHER OUT

Between worlds

Local-system cruise and explicit interstellar travel allow the exploration loop to operate at different scales.

PROGRESS 02 / BUILD

What is in the build?

This is a development-stage project. The list below describes foundations already present, not finished, polished features.

IN THE PROTOTYPE

Procedural worlds

Deterministic planets and star systems, plus local terrain and environmental content.

IN THE PROTOTYPE

Player-to-ship loop

Enter, take off, fly, land and leave the ship to explore on foot.

IN THE PROTOTYPE

Travel at different scales

Movement within a planetary system and explicit interstellar journeys.

EARLY FOUNDATION

Ecology and discovery

Early work on life, discovery and progression. These systems are not represented here as completed gameplay.

ONGOING WORK

Content and presentation

Richer exploration, world detail, game content, visual assets and tuning are still part of the development effort.

MORE THAN SCREENSHOTS

How it is being built.

Read the development notes